
How VR can reduce costs: a business case for immersive technology
Fortune 500 adoption exceeds 75%. VR training is 64% cheaper than classroom delivery at scale. Here is where the returns are strongest — and the real numbers behind the claims.

VR Safety Training: When Preventing One Incident Pays for the Program
A single recordable workplace injury costs an employer roughly $43,000. A fatality averages $1.39 million. Here is the math on when a VR safety program pays for itself — and what makes the economics tip.

Gaussian Splatting Explained: Real-Time Photorealism From Photographs
A large collection of three-dimensional blobs — each with a position, shape, opacity, and view-dependent colour — rendered by a GPU in real time. How Gaussian splatting closed the gap between captured reality and interactive frame rates.
